TEST: use QueuedConnection for hwapi signals
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@ -22,21 +22,21 @@ ATBDeviceControllerPlugin::ATBDeviceControllerPlugin(QObject *parent) : QObject(
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//connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_templatePrintFinished_OK()), this, SLOT(onPrintFinishedOK()));
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//connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_templatePrintFinished_Err()), this, SLOT(onPrintFinishedERR()));
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//connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_templatePrintFinished_OK()), this, SLOT(onPrintFinishedOK()), Qt::QueuedConnection);
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//connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_templatePrintFinished_Err()), this, SLOT(onPrintFinishedERR()), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_gotNewCoin()), this, SLOT(onCashGotCoin()));
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByMax()), this, SLOT(onCashPayStopByMax()));
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByEscrow()), this, SLOT(onCashPayStopByEscrow()));
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByError()), this, SLOT(onCashPayStopByError()));
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByTimeout()), this, SLOT(onCashPayStopByTimeout()));
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_gotNewCoin()), this, SLOT(onCashGotCoin()), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByMax()), this, SLOT(onCashPayStopByMax()), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByEscrow()), this, SLOT(onCashPayStopByEscrow()), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByError()), this, SLOT(onCashPayStopByError()), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_payStopByTimeout()), this, SLOT(onCashPayStopByTimeout()), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorServiceDoorOpened()), this, SLOT(onServiceDoorOpened())); // switch to ModeSERVICE
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorVaultDoorOpened()), this, SLOT(onVaultDoorOpened())); // Screen?? with message
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorCoinBoxRemoved()), this, SLOT(onCoinBoxRemoved())); // Create/Send Account
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorCoinBoxInserted()), this, SLOT(onCoinBoxInserted()));
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//connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorCBinAndAllDoorsClosed()), this, SLOT( ??? )));
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorAllDoorsClosed()), this, SLOT(onAllDoorsClosed())); // check for errors, switch to mode IDLE
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorServiceDoorOpened()), this, SLOT(onServiceDoorOpened()), Qt::QueuedConnection); // switch to ModeSERVICE
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorVaultDoorOpened()), this, SLOT(onVaultDoorOpened()), Qt::QueuedConnection); // Screen?? with message
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorCoinBoxRemoved()), this, SLOT(onCoinBoxRemoved()), Qt::QueuedConnection); // Create/Send Account
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorCoinBoxInserted()), this, SLOT(onCoinBoxInserted()), Qt::QueuedConnection);
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//connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorCBinAndAllDoorsClosed()), this, SLOT( ??? )), Qt::QueuedConnection);
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connect(dynamic_cast<QObject*>(hw), SIGNAL(hwapi_doorAllDoorsClosed()), this, SLOT(onAllDoorsClosed()), Qt::QueuedConnection); // check for errors, switch to mode IDLE
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this->currentSelectedTicketType = 0;
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